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Modeling and Simulation
From three-dimensional (3D) graphics on home video games to the special effects and animation sequences created for feature films, it is apparent that the entertainment industry has emerged as an innovative source of modeling and simulation technology.1 The U.S. Department of Defense (DOD) has an even longer history of investing in modeling and simulation to support objectives such as training and analysis programs and has supported the development of many of the fundamental computer graphics and networking technologies that underlie both military and entertainment applications of modeling and simulation. Though the two communities differ widely in their structures, incentives, and motivations, opportunities may exist for the entertainment industry and the defense modeling and simulation community to work together to advance the state of the art in modeling and simulation technology. By sharing research results, coordinating research agendas, and working collaboratively when necessary, the entertainment industry and DOD may be able to more efficiently and effectively build a technology base for modeling and simulation that will improve the nation’s security and economic performance.2
National Research Council - Organizational Body
978-0-309-05842-1
NONE
Computer Science
English
1997
1-194
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