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OpenGL® ES™ 3.0 Programming Guide
OpenGL for Embedded Systems (OpenGL ES) is an application programming interface (API) for advanced 3D graphics targeted at handheld and embedded devices. OpenGL ES is the dominant graphics API in today’s smartphones and has even extended its reach onto the desktop. The list of platforms supporting OpenGL ES includes iOS, Android, BlackBerry, bada, Linux, and Windows. OpenGL ES also underpins WebGL, a web standard for browser-based 3D graphics. Since the release of the iPhone 3GS in June 2009 and Android 2.0 in March 2010, OpenGL ES 2.0 has been supported on iOS and Android devices. The first edition of this book covered OpenGL ES 2.0 in detail. The current edition focuses on OpenGL ES 3.0, the next revision of OpenGL ES. It is almost inevitable that every handheld platform that continues to evolve will support OpenGL ES 3.0. Indeed, OpenGL ES 3.0 is already supported on devices using Android 4.3+ and on the iPhone 5s with iOS7. OpenGL ES 3.0 is backward compatible with OpenGL ES 2.0, meaning that applications written for OpenGL ES 2.0 will continue to work with OpenGL ES 3.0.
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Information Technology
English
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