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Sams Teach Yourself Windows®Phone 7 Game Programming in 24 Hours
This book was written with the beginner in mind. Each of the 24 hours in this book is short and succinct, usually teaching one basic subject and building on previous hours. The subjects covered in this book are geared primarily toward rendering on the small Windows Phone 7 screen. A lot of attention is given to sprite animation, since this seems to be the main focus of games for this platform. This book is not a “geeky” or “gadget” guide to the Windows Phone 7 platform. There are no hours devoted to the Windows Phone 7 hardware capabilities, and there is no overview of available applications in the marketplace.
This book is entirely focused on programming games with XNA Game Studio 4.0, targeting the Windows Phone 7 platform, and gets to the point quickly. This book does not try to cover every aspect of programming with XNA Game Studio 4.0. The goal of this book is to teach a relative beginner how to get graphics on the screen of a phone device, how to get user input via the touchscreen, and how to interact with the user. A lot of attention is given to user input, animation, and interaction. This requires a significant investment of time into graphical user interface (GUI) programming, which features prominently in these pages.
Jonathan S. Harbour - Personal Name
978-0-672-33554-9
NONE
Information Technology
English
2012
1-384
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