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Sudoku Programming with C


This is a practical book that will tell you everything you need to know to solve and create Sudoku puzzles in C. My intention is not to teach you how to become a software developer but rather how to use computer programs to deal with Sudokus. Therefore, you will not find here theoretical analyses of algorithms, solvability problems, or complexity theory. All the code I present and comment on in this book conforms to the ANSI-C standard as described in The C Programming Language by Brian W. Kernighan and Dennis M. Ritchie (2nd ed., Prentice Hall Software Series, 1989). It is a testament to the validity of “K&R” that the book is still in print unmodified since its first publication in 1988. If you don’t have it, you should definitely buy it. No C programmer should be without it. For longer than a decade before writing this book, I developed software exclusively in Java and its derivatives (e.g., JavaScript and JSP). But for this project, I decided to go back to “plain old” C. The main reason was that I didn’t want to use object-oriented (OO) technology. In general, I do prefer OO programming, but this book is mainly for people whose primary interest is Sudoku, rather than software development. For such a reader, programming is a means to an end, and writing C statements is easier than defining classes and dealing with things like class inheritance. Most of this book concentrates on solving the puzzles, but I felt that it would be incomplete if I didn’t provide a program to generate them. There is very little information on the World Wide Web about how to generate puzzles. Perhaps it is so because once you have a program to create them, you can also sell them to magazines and newspapers (but good luck with that!).
Giulio Zambon - Personal Name
978-1-4842-0995-0
NONE
Information Technology
English
2015
1-285
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