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Swift Game Programming for Absolute Beginners
Swift, the new programming language that replaces Objective C, was announced by Apple on June 2, 2014. Since then, there have been many updates to the language. At the time of writing of this book, we are at version 2. Swift is a very well-structured programming language that takes many features from existing modern languages such as C#, Haskell, and Python, and it introduces a few new features itself. If you want to develop for the iOS, watchOS, or OS X platforms, you must learn Swift. This book teaches you the Swift language in depth; at the same time, you'll learn how to develop games for the iOS platform. Because this book was written with game development as its context, you will learn that many of the new features are very useful for designing game software. The book builds on the SpriteKit framework and shows you how to develop apps that are ready to be put in the App Store and to be played by everyone (and hopefully will make you a lot of money in the process)! While reading this book, you will develop four games. Each of the four games uses professionally-developed artwork. Each game builds on the knowledge obtained while developing the previous one, going from a simple point-and-shoot game and a physics-based reaction game, to a puzzle game, and in the end, a full-fledged platform game with animation, intelligent enemies, and much more. As you’ll see, building games can be as much fun as playing them. Even though this book teaches you Swift in the context of game development, after reading the book you will be able to use the skills you acquired to develop any kind of application for Apple devices.
Arjan Egges - Personal Name
978-1-4842-0650-8
NONE
Information Technology
English
2015
1-353
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