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ActionScript 3.0 Design Patterns
If we had to summarize design patterns in a single sentence, we’d say that they’re tools for coping with constant change in software design and development. When you look at the different design patterns in this book, they’re optimized to allow the programmer to make changes and reuse most of the software developed. The key concepts are change and flexibility. That same theme will be repeated throughout the book. This Part I provides a general guide for understanding and using this book.
To work with design patterns, you need to know basic object-oriented programming (OOP) principles. If you’re not familiar with these concepts, spend some quality time with Chapter 1. The latter part of Chapter 1 gets into some of the design pattern principles, and understanding these concepts will help you better understand the chapters covering the individual design patterns.
If you use and understand the basic OOP concepts such as abstraction, encapsulation, inheritance and polymorphism, you won’t necessarily be a good OOP designer. As a professional designer and developer, you need to design software that’s easy to maintain and flexible enough to accept change. In other words, you need to develop software that reflects the real world. Any tool you use on the Web today must have the capacity to easily change, be updated, and be reused. Otherwise, the software lacks the capacity to adapt to real world usage.
William B. Sanders and Chandima Cumaranatunge - Personal Name
978-0-59652846-1
NONE
Information Technology
English
2007
1-534
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