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Unity 2D Game Development
Sometimes, the best way to go forwards is to go backwards. Science advances by learning how things worked in the past then improving upon them. Video games are quite the same in that they learn how things worked in the past, improve them, and then double the explosions. Although the actual improvement of games is in the eyes of the beholder, few can argue the extreme advancements that have been made in game technology—both visually and in capability. Today, we live in a world of hyper-advanced 3D graphics rendered by computers that are powerful enough to rise against us and dominate our race. Some games even challenge the player to compare their visuals against those in real life and determine which is the game and which is real. New technological advancements now even allow a full-body scan of an actor or actress that can then be applied as a texture to a 3D model. The same model can also be built off a 3D scan of the same actor/actress and placed in a real-time game environment. The result is a 3D character that, when properly lit, can bypass the uncanny valley.
Dave Calabrese - Personal Name
978-1-84969-256-4
NONE
Information Technology
English
2014
1-126
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