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SamsTeach Yourself 24in Hours iOS® 5 Application Development
In less than half a decade, the iOS platform has changed the way that we, the public, think about our mobile computing devices. Only a few years ago, we were thrilled by phones with postage-stamp-sized screens, tinny audio, built-in tip calculators, and text-based web brows- ing. Times have indeed changed. With full-featured applications, an interface architecture that demonstrates that small screens can be effective workspaces, and touch controls unri- valed on any platform, the iPhone brings us the convenience of desktop computing within our pockets.
When Steve Jobs introduced the iPad, people laughed at the name and the idea that “a big iPod Touch” could be magical. In the 2 years that have passed since its introduction, the iPad has become the de facto standard for tablet computing and shows no signs of slowing down. Rarely a week goes by when I don’t read a review of a new app that is described as “magical” and that could only have been created on the iPad. The excitement and innova- tion surrounding iOS and the sheer enjoyment of using the iOS devices has led it to become the mobile platform of choice for users and developers alike.
With Apple, the user experience is key. The iOS is designed to be controlled with your fin- gers rather than by using a stylus or keypad. The applications are “natural” and fun to use, instead of looking and behaving like a clumsy port of a desktop app. Everything from inter- face to application performance and battery life has been considered. The same cannot be said for the competition.
John Ray - Personal Name
978-0-672-33576-1
NONE
SamsTeach Yourself 24in Hours iOS® 5 Application Development
Computer Science
English
2011
USA
1-801
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