Record Detail Back

XML

GAME CHANGERS; EDUCATION AND INFORMATION TECHNOLOGIES


THIS BOOK IS DEDICATED TO EDUCATION. We need more education, deeper education, more effective education, more access to education, and more afford- able education. While education works well for millions of learners, it doesn’t work for everyone. There are millions more whose lives could be transformed by education. For education to do better we cannot just keep doing the same things. This book is also dedicated to finding the game changers that will help us move education to the next level, whether those game changers are information technology, new models, or institutional vision.
Education is complex. Each learner’s needs, preparation, personal circum- stances, and aspirations are different. Learning is an interaction involving the learner and content, instructors, other learners, systems, and the environment. Learners must play an active, informed role in their education. And their expe- rience is made up of thousands of interactions associated with courses, student services, administrative functions, technology, and people.
Learners encounter roadblocks. Some aren’t prepared for college-level work. Many don’t have strong study or personal skills. Others have financial challenges. Competing demands from family and work can distract. Some ar- en’t well suited for the major they chose, and many don’t know what courses to choose to graduate on time.
Educational institutions have their own roadblocks. Escalating costs. Decreased funding. Rising demand. Increased oversight and regulation. En- trenched practices. Dated models. Constraining policies.
If education is a game changer, what are the game changers for education? This book presents some of those game changers.
diana G. oblinger - Personal Name
1st Edtion
978-1-933046-00-6
NONE
GAME CHANGERS; EDUCATION AND INFORMATION TECHNOLOGIES
Management
English
2012
1-404
LOADING LIST...
LOADING LIST...